![]() Using Tifa's default ATB ability Unbridled Strength increases her chi level, boosting the power of her attacks and upgrading her unique attack Whirlwind Uppercut to Omnistrike, and then to Rise & Fall each of these increases the stagger damage bonus against enemies, but the higher-level attacks consume chi to use. Tifa is a Glass Cannon who relies on Combos of kicks and punches to quickly build up an enemy's stagger gauge as well as her ATB bar.He also has elements of a Stone Wall, with unique abilities to draw damage away from allies and reducing the damage he takes, and he has the highest natural HP. His ranged ATB skills consume all charges he currently has, but they deal more hits when he has two charges to expend instead of one. His unique mechanic Overcharge lets him unleash a massive barrage of gunfire, but it has a long cooldown he can hasten with the Recharge command his normal attacks also have him stop to recharge his gun-arm every couple of seconds, so players can use the Recharge command to refresh his normal attacks and Overcharge at once, giving a sort of rhythm to his attack patterns. Barret is a Long-Range Fighter, able to use his gun-arm to attack enemies from distance (though he has a few melee weapons). ![]() He also has a more simplistic and less demanding style of gameplay than the others, who need micromanagement of their unique mechanics to fight at their full potential, making him a Jack of All Stats. His normal attacks cover a large area around him, especially in Punisher Mode, letting him handle groups of enemies easier, and his unique abilities are just various extra-powerful attacks to heighten his offensive potential. Cloud is a Mighty Glacier, unleashing powerful but slow attacks on enemies, and his unique mechanic lets him use Punisher Mode to decrease his movement speed for a boost in damage output and countering blocked melee attacks.An Adventurer Is You: Each of the four playable characters has a distinct role in battle, reflected in their unique mechanics and weapon types:.Adaptational Heroism: More like adaptational lack of Anti-Heroism, but, as opposed to the initial Bombing Run involving the reactor being destroyed by Avalanche's bomb, it only destroyed that smaller one inside, with the entire reactor's destruction being Shinra framing them.Another display of adaptational prowess is the fact that, while it took the entire party together to defeat Sephiroth in the original game, this time just four of them are already enough to fight and push him to a corner. Likewise, while it's argued that being able to beat Safer Sephiroth at the end of the original suggests they can take down a being that can destroy a solar system (since his limit break, Supernova, involves the illusory destruction of the Solar System), by taking down the Arbiters of Fate, within the first fourth to third of the story, they've essentially shown the capacity to beat destiny itself. This upgrade in the heroes' fighting prowess eventually becomes a plot point, as defeating the all-powerful Arbiters of Fate opens up the future for the protagonists to overcome problems they couldn't before. For example, Reno from the original game's Sector 7 plate showdown managed to hold off Cloud, Barret and Tifa all by himself and even left under his own power, whereas in the remake, he not only has to rely on Rude for backup, but gets beaten up so badly that he has to be carried out by the end of the encounter. Adaptational Badass: Cloud and company are noticeably a lot stronger from the start, able to fight at levels that go far beyond what their 1997 selves were capable of around the same time frame.
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